(Stand The Motion Pictures)
Type | Cardname | Gametext | Strategy |
Aggressive Behavior (Voyager, Rare) |
Unless 2 Anthropology OR Leadership, Anthropology, and CUNNING>35 present, ship is damaged and one crew member is killed (random selection). [5] | ||
Alien Parasites & Rem Fatigue (Enhanced Premiere, Premium) |
ALIEN PARASITES: Unless INTEGRITY>32, Away Team (if any) beams back and opponent immediately controls ship and crew until "stopped." REM FATIGUE HALLUCINATIONS: Crew or Away Team dies at end of your third full turn unless cured by 3 MEDICAL OR docking at outpost. [5] | ||
Ancient Computer (Premiere lim., Rare) |
Cannot get past unless 2 Computer Skill or 3 SCIENCE or 3 ENGINEER present. | ||
Ancient Computer & Microvirus (Enhanced Premiere, Premium) |
ANCIENT COMPUTER: To get past requires 2 Computer Skill OR 3 SCIENCE OR 3 ENGINEER. MICROVIRUS: Unless MEDICAL and SECURITY present, kills one crew or Away Team member (opponent's choice). Discard dilemma. | ||
Assassin's Blade (Deep Space Nine, Common) (Voyager, Starter Only) |
Unless CUNNING>36 OR 2 SECURITY present, assassin kills one personnel present (opponent's choice) except a shape-shifter or android. | ||
Astral Eddy (Voyager, Rare) |
Unless Navigation, Physics, and 2 ENGINEER present, one crew member (random selection) is killed. | ||
Berserk Changeling (The Dominion, Uncommon) |
Unless 2 hand weapons OR 3 SECURITY OR Changeling Sweep OR Shape-Shift Inhibitor OR Interphase Generator OR Mora Pol present, kills a non-changeling present (random selection). | ||
Chula: Echoes (Holodeck Adventures, Common) |
To get past, three personnel present (random selection) are chosen. If the highest CUNNING among them is odd, all three are “stopped.” | ||
Chula: Pick One to Save Two (The Dominion, Uncommon) |
To get past requires three personnel present (random selection) to face thialo. Choose one of those three to return to your hand, or all three are "stopped." | ||
Chula: The Abyss (Blaze of Glory, Rare) |
To get past, three personnel present (random selection) must face the abyss. If their total CUNNING is odd, they are "stopped" and, if possible, relocated to Quark's Bar. | ||
Chula: The Dice (The Dominion, Common) |
To get past requires one personnel with INTEGRITY > 6, another with CUNNING > 7, and a third with STRENGTH > 8. | ||
Chula: The Door (Rules of Acquisition, Rare) |
To get past, two personnel must each contribute any one of their attributes to equal a total of 5 or 21. Nullify by placing any doorway out-of-play from hand. | ||
Chula: The Drink (The Trouble with Tribbles, Rare) |
To get past, four personnel present (random selection) must be "tested." All four are "stopped" unless one has CUNNING<6 or CUNNING>9. | ||
Chula: The Way Home (The Trouble with Tribbles, Common) |
To get past, three personnel present (random selection) are chosen. Opponent may relocate one to Quark's Bar or your facility if the other two have combined INTEGRITY<15. | ||
Dangerous Liaisons (Rules of Acquisition, Common) |
To get past requires 3 Treachery and Acquisition OR 2 SCIENCE and 2 SECURITY OR Ty Kajada. Nullify by discarding Recruit Mercenaries from hand. | ||
Dead End (First Contact, Uncommon) |
Unless you have at least 50 points, cannot get past; place dilemma atop mission; it may not be attempted by a player with less than 50 points. (Unique.) | ||
Dejaren (Holodeck Adventures, Common) |
Two personnel (one [holo] and one non-[holo]) are killed (random selection) if their individual CUNNING <9. To get past requires 2 Computer Skill remaining. | ||
Drumhead (Blaze of Glory, Uncommon) |
If present, discard a crew memeber of INTEGRITY<5 (Norah Satie's choice if in play, or random selection); otherwise, to get past requires Jean-Luc Picard OR Law. Nullify with Plexing. | ||
Emergency Conversion (Mirror Mirror, Common) |
To get past requires 2 Astrophysics and Transporter Skill. | ||
Female's Love Interest & Garbage Scow (Enhanced Premiere, Premium) |
FEMALE'S LOVE INTEREST: Female crew or Away Team member (random selection) runs off with lover to furthest planet. RADIOACTIVE GARBAGE SCOW: Place on spaceline here. Mission cannot be attempted where present. Ship with Tractor Beam and 2 ENGINEER can tow Scow. | ||
Ferengi Infestation (The Trouble with Tribbles, Rare) |
Opponent may download up to two male Ferengi to a facility at this location (or up to six if facility is Empok Nor). To get past requires 2 SECURITY and CUNNING>50. | ||
Ferengi Ingenuity (Blaze of Glory, Uncommon) |
If one personnel present has 2 Computer Skill, discard dilemma. Otherwise, to get past, place on most CUNNING Computer Skill present (`stopped` during countdown). | ||
Gravimetric Distortion (Blaze of Glory, Common) (Voyager, Starter Only) |
Ship damaged unless 4 ENGINEER OR 2 Astrophysics OR a personnel who has 2 Navigation OR Guinan aboard. | ||
Hazardous Duty (Blaze of Glory, Common) (Voyager, Starter Only) |
To get past requires 2 OFFICER; then place on mission until solved. If any non-OFFICER dies here, its owner loses points (discard dilemma). | ||
Hippocratic Oath (Official Tournament Sealed Deck, Premium) |
To get past, most CUNNING MEDICAL present must help aliens (relocated with dilemma to nearest planet at another location). MEDICAL is "stopped" until countdown expires. | ||
Implication (Voyager, Common) |
To get past requires 3 Diplomacy and INTEGRITY >30 OR Law and CUNNING >30. | ||
In the Pale Moonlight (Rules of Acquisition, Uncommon) |
To get past requires a personnel who has INTEGRITY <4 OR a Federation personnel who has Treachery OR any Garak OR a Founder. | ||
Kelvan Show of Force (Mirror Mirror, Rare) |
To get past, two non-android, non-holographic personnel present are selected (opponent's choice). One of those two is "crushed" (killed, random selection). | ||
Lack of Preparation (First Contact, Common) (Voyager, Starter Only) |
Non-Borg: Cannot get past (lose 10 points) unless you could have met mission requirements at start of attempt. Borg: Must have [Comm] [Nav] and [Def] to proceed. | ||
Lineup (The Trouble with Tribbles, Common) |
To get past requires four personnel present (random selection) to "form a lineup." All four are "stopped" unless one has INTEGRITY<5 OR INTEGRITY>8. | ||
Maglock (First Contact, Common) |
To get past, crew must have at least 3 OFFICER with STRENGTH > 5 each. | ||
Make us go (Official Tournament Sealed Deck, Premium) |
To get past, most CUNNING ENGINEER present must help aliens (held with dilemma atop mission). At end of your next turn, cure with CUNNING >24 or place both out-of-play. | ||
Navigational Hazards (The Dominion, Common) (Voyager, Starter Only) |
To get past requires Stellar Cartography and 2 Navigation. | ||
Oops! (The Trouble with Tribbles, Common) |
Unless Leadership present, kills one personnel (random selection) and "stops" all others present. To get past requires three [Stf] personnel OR three [Def] drones OR Nog. | ||
Outpost Raid (Alternate Universe, Common) |
If at your outpost: two personnel are killed (opponent's choice) unless STRENGTH > 81. Discard dilemma. OR Elsewhere: requires STRENGTH > 18 to pass. | ||
Q gets the Point (The Trouble with Tribbles, Common) |
To get past requires 2 Treachery or Mortal Q, but one such personnel (opponent's choice) is "forked" ("stopped") if opponent has Guinan in play. Nullified by any Guinan. | ||
Quantum Fissure (Mirror Mirror, Uncommon) |
To get past requires Astrophysics and Physics. Also, cannot get past if opponent has a ship here with two or more staffing icons that is staffed, undocked, and undamaged. | ||
Radioactive Garbage Scow (Premiere lim., Uncommon) (Voyager, Starter Only) |
Place atop spaceline here. Mission cannot be done where present. Ships with tractor beams and 2 ENGINEER can tow barge to a different location. | ||
Scientific Method (Rules of Acquisition, Common) |
To get past requires MEDICAL and 3 SCIENCE. | ||
Shaka, when the Walls fell (Premiere lim., Uncommon) |
Must have 2 Diplomacy and CUNNING > 30 to communicate and proceed. | ||
Spatial Rift (Voyager, Common) |
Two personnel present (random selection) "disappear" (discarded) unless their combined CUNNING>14. To get past requires Astrophysics and 2 ENGINEER. | ||
The Clown: Beneath The Mask (The Borg, Uncommon) |
To get past, one personnel must have total attributes>23. | ||
The Clown: Guillotine (Holodeck Adventures, Uncommon) |
Unless 2 Diplomacy present, kills one personnel (random selection) and “stops” each personnel whose total attributes are lower than killed personnel until end of your next turn. | ||
The Clown: My Festival (The Borg, Rare) |
To get past, crew or Away Team must have no fewer personnel than lowest INTEGRITY present and no more personnel than highest INTEGRITY present. | ||
Twisted (Voyager, Uncommon) |
Cannot get past unless at least half of personnel in crew or Away Team (round up) each have CUNNING>7. | ||
Unscientific Method (Official Tournament Sealed Deck, Premium) |
Opponent chooses a number X. Randomly examine crew or Away Team one by one. If (INTEGRITY + CUNNING - STRENGTH) = X, discard that personnel and dilemma. |